25 Search Results for Negative Impact of Videogames on
while the parents were asked to complete the Conners' Parent Rating Scale (CPRS). This helped the researchers obtain information regarding the behavioral abnormalities, hyperactivity, inattention, ADHD, etc.
Statistical analysis of the gathered inf Continue Reading...
VIDEOGAMES: THE NEW CULTURE?
The modern world is a complex world, despite its many luxuries and ease that have been created by the introduction of the Internet. We are more and more becoming a Global village, with endless possibilities of communicat Continue Reading...
Computer Games Research
When considering the short history of computers, video and PC gaming are very recent on the timeline of technology. This is one of the reasons why there have not been many conclusive studies on the negative and/or positive ef Continue Reading...
Video Games and Their Effect on Children
Video Games were first introduced in the 1970s and rapidly caught on as a major leisure activity especially among children within a decade. Children these days spend more time watching TV or playing video gam Continue Reading...
Thee children, when socializing with their friends, invariably mimicked those violent characters they saw in the video games. While concluding, these researchers, pointed out that if children continued to play these kinds of violent and aggressive v Continue Reading...
Media presentations of justified violencemay also change the belief that violent behavior is wrong, encouraging the development of pro-violence attitudes. […] Violence is acceptable because it is not real, therefore "victims" do not really suf Continue Reading...
Cartoons and Comics Affect Children
Media has a powerful impact on society. Media alters our buying habits, controls our tastes, incites our feelings against or for one or the other group or country, it is a powerful weapon indeed. Considering this Continue Reading...
Sexism in Video Games
Video game characters are iconic in youth popular culture. Their influence goes far outside of the realm of the game, so that even youth who do not play games are exposed to video game characters. For example, it is common for Continue Reading...
The second way is that individuals, specifically children can become desensitized to violence. This is because, daily exposure to violence may make one lose their emotional impact on them. Apparently, when one becomes emotionally numb, it becomes ea Continue Reading...
Mass Media
Affects of Mass Media on Children
Mass media can be defined as those channels of communication through which the messages are reached to a wider audience simultaneously (Kundanis, 2003, p. 5). The mass media plays a distinguishing and un Continue Reading...
In an attempt to compete Wii, Microsoft put together all the features from its Xbox 360 gaming platform and offered the result in the shape of a bundle of two games at the price of $279.99 in which the following were included: five family-friendly g Continue Reading...
Teens and Reality Shows -- Pregnancy Issues
Do some Reality TV shows try to make it cool to get pregnant? What has been the effect that various Reality TV shows have had on teenage girls -- when it comes to issues like pregnancy and motherhood? Are Continue Reading...
Children (boys especially) are predisposed to watching scenes of violence for long periods of time without feeling the need to change the program. Consequent to this, they are expected to display antisocial behavior.
Cartoons are essential in influ Continue Reading...
" (Eagleheart, 2000) Eagleheart (2002) notes that violence does constitute a primary concern for children, particularly in schools. Rather than contributing video games as a cause of violence in children, she encourages educators and others to look d Continue Reading...
In fact, it is interesting to note that violent television and video games become more likely to lead to aggression in children as they get older (Krcmar, 1998, p. 251). Factors that cause this include the fact that from new-born to the age of eigh Continue Reading...
Firm
The present day approach of the modern firm towards business is concentrated on "strategic planning." The top management which has the inclusion of the board of directors, and corporate planners has their role to play in the overall strategic Continue Reading...
The key years during which experimentation occurs - between 13 and 16.
Kobus discusses influences that launch an adolescent's smoking habit from several perspectives. First, the "social learning theory": relationships that are "more intimate" and t Continue Reading...
Dopamine is a pleasure inducing chemical that is secreted whenever an individual engages his/her mind in the playing f video games. The New brain research that was conducted years back (Bartholow,
Bushman & Sestir, 2006) was the first to show t Continue Reading...
During the survey of participants, the researcher investigates:
Thai online game players' personal perceptions of online games;
significant reasons that motivate the participants to play online games;
factors that motivate participants to choose Continue Reading...
).
Over time, from one second to the next, human behavior constantly changes, contributing to the fact that human behavior, consequently human cognition, constitutes a dynamic process. (Thelen and Smith, 1994). Communication, also a continuous inter Continue Reading...
Violence in Media Contribute to Violent Behavior in Children?
In this day and age, the media is part and parcel of most people's lives in such a way that there is an interaction with media in different forms each day. People access media for many r Continue Reading...
A in millions)
Current in millions)
Provided by Federal Bureau of Investigation as of September 18, 2006. www.whitehouse.gov/goodbye/3ae6b1ac94aa97e6650780f280890a7c81100e47.html"
CHART: National Correctional Populations
National Correctional P Continue Reading...
Also stated in their findings was that exposure in the laboratory of video games that were 'graphically violent...increased aggressive thoughts and behavior (2000:1) Also stated in this report is that other studies conducted by Anderson and Gentile Continue Reading...
A dog hits a lever when it sees a light that signifies that it will be shocked. A person takes medicine before having certain foods that he or she knows will cause a stomachache (Sidman, 2006, p. 136).
Above, the differences between operant and cla Continue Reading...
Improved communication constitutes one of the threads needed for mending the rift between those individuals responsible for advertising and Boomers. To bridge the apparent generational divide and begin to craft commercials that connect with Boomers Continue Reading...