Video Game Violence and Restrictive Term Paper

Total Length: 1110 words ( 4 double-spaced pages)

Total Sources: 2

Page 1 of 4

It would seem that on the basis of the causation rationale that age restrictions on violent video game content is no more logically justified than other types of overly broad restrictions (Olson, 2004).

In the 1950s, several instances occurred where young children watching the original Superman television series fell to their deaths after trying to emulate the star character's leaping takeoff from high-rise building windows. The series was not cancelled or changed to an adult time slot; instead, public service announcements were produced using George Reeves, in character and costume as Superman, expressly warn children not to try to emulate their hero. That approach solved the problem of inappropriate and dangerous behavioral emulation among children too young to distinguish entertainment from reality.

Much more recently, movie theaters began restricting entrance to movies with violent content or expressly sexual themes and imagery based on age; however, those restrictions are flexible enough to accommodate parental decisions. Specifically, restrictions of movies rated "R" admit adolescents with parental supervision. Similar restrictions are not necessarily inappropriate with respect to violent video games, although not necessarily because they are capable of influencing behavior or of increasing the chances that individuals exposed to them will perpetrate violence in real life.

The argument that graphic imagery in video and computer games should be restricted subject to parental approval for other reasons is much stronger than the argument for similar restrictions based on their supposed ability to increase the propensity of young consumers toward actual violence (Olson, 2004).

Stuck Writing Your "Video Game Violence and Restrictive" Term Paper?

Specifically, responsible parents typically exercise their personal authority over what types of recreational activities to allow their children, as well as over what magazines they may read, what television programs they are allowed to watch, and over their curfew in the home; they also teach their children not to run into the street. Irresponsible parents may exercise no such control, misuse television as a babysitter, and allow their children to play in the street at their peril.

Conclusion

In all likelihood, exposure to violent, criminal, or sexual imagery should be restricted from minors (subject to parental approval) for many of the same reasons that exposure to similar images in film and on television are either restricted outright or capable of being restricted electronically by parents. On the other hand, there does not appear to be a logically valid justification for restricting video and computer games based on violent content out of the specific concern that regular exposure to graphically violent imagery in video-game format increases violent behavior among children and adolescents. If anything, the available literature strongly suggests that exposure to violent video games does not actually contribute to real violence; rather, the anecdotal connection are merely coincidental. Ultimately, violent video-games should probably be restricted from unsupervised (or unauthorized) use by adolescents, but only for the same reasons as other forms of media that may be inappropriate for their consumption without parental approval. They should probably not be restricted based on the concern that they directly contribute to real.....

Show More ⇣


     Open the full completed essay and source list


OR

     Order a one-of-a-kind custom essay on this topic


sample essay writing service

Cite This Resource:

Latest APA Format (6th edition)

Copy Reference
"Video Game Violence And Restrictive" (2010, March 13) Retrieved May 16, 2024, from
https://www.aceyourpaper.com/essays/video-game-violence-restrictive-12686

Latest MLA Format (8th edition)

Copy Reference
"Video Game Violence And Restrictive" 13 March 2010. Web.16 May. 2024. <
https://www.aceyourpaper.com/essays/video-game-violence-restrictive-12686>

Latest Chicago Format (16th edition)

Copy Reference
"Video Game Violence And Restrictive", 13 March 2010, Accessed.16 May. 2024,
https://www.aceyourpaper.com/essays/video-game-violence-restrictive-12686