Video Games Interactivity Term Paper

Total Length: 9740 words ( 32 double-spaced pages)

Total Sources: 1+

Page 1 of 32

Interactivity in Video Games and Movies

Information technology has changed the way we live in today's world. Everything from our television to our cell phones are connected through network medium. Computers define the way we do many of the things in our lives, such as, how we maintain our bills and expenses to even conducting business activities online. Therefore, it comes as no surprise to know that the gaming industry is worth over nine billion dollars worldwide. This paper is a dissertation, which aims to compare the interactivity of games to movies and how their consumers view them.

Chapter I The R
ise of Video Games

Chapter II Games as a Major Form of Entertainment in Today's World

Chapter III Studying Games

Chapter IV Games, Media and Interactivity

Chapter V Exploring interactivity in video games and movies

Chapter VI Home Entertainment Networks

Chapter VII Violence in Games

Chapter VIII Are Games Just for Boys

Chapter IX Indiana Jones and Tomb aider

Chapter X The Use of Streaming Media in the Gaming and Video Industry 30

Chapter XI Online World of Games called Linden Lab:

An Example of Streaming Technology

Chapter XII Problems Associated with Streaming Technology

Chapter XIII What makes Streaming Technology so Successful.....

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https://www.aceyourpaper.com/essays/video-games-interactivity-144397