Video Games Violence and Aggression, Part 2 Research Proposal

Total Length: 318 words ( 1 double-spaced pages)

Total Sources: 2

violent video games do not promote violent and aggressive behavior among children, teenagers, or young adults. This hypothesis has been derived from the research that is available that disputes the claims of increased aggressiveness and violent tendencies from those who play violent video games. Previous hypotheses have suggested a link between school shootings and whether the shooter played these types of games (Ferguson, 2008, p. 25). There has been no proven correlation to support these hypotheses. In the case of the Virginia Tech shooter, Seung-Hui Cho, it was found that he "had little to no exposure to violent video games" (p. 26), therefore, there were pre-existing violent tendencies that were not influenced by video games.

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Additional studies, such as the one performed by Chory and Goodboy (2011, p. 192), attempted to identify the personality types that were more inclined toward playing violent video games according to the Five-Factor personality model. Out of the five-factors, those who possessed….....

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Latest APA Format (6th edition)

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"Video Games Violence And Aggression Part 2" (2012, May 15) Retrieved May 6, 2024, from
https://www.aceyourpaper.com/essays/video-games-violence-aggression-part-2-111650

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"Video Games Violence And Aggression Part 2" 15 May 2012. Web.6 May. 2024. <
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Latest Chicago Format (16th edition)

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"Video Games Violence And Aggression Part 2", 15 May 2012, Accessed.6 May. 2024,
https://www.aceyourpaper.com/essays/video-games-violence-aggression-part-2-111650