997 Search Results for Video Games and Learning

Netflix Machine Learning Research Paper

Netflix and Machine Learning Machine Learning (ML) represents a data analysis technique involving automation of analytical model development. This segment of AI (artificial intelligence) is grounded in the notion that a system is able to learn using Continue Reading...

Behavioral Changes and Learning Term Paper

Social learning theory states that an individual will learn from others through observation, modeling, and imitation (Bandura & McClelland, 1977). A person's behavior is dependent on the environment they come from and the models they grew up obse Continue Reading...

How Best to Learn a Foreign Language

Language Autobiography What I know about language is that it is essential in life and in learning. We use it to communicate ideas, feelings, needs, and thoughts. Being social creatures, we use language to bond with people, to create bonds of affecti Continue Reading...

Music Learning Essay

Imagination Learning In this exercise of the imagination, I chose to simply imagine being another person. This is also called empathy as well The simple act of pretending to be another person has great value for those who practice this type of exerc Continue Reading...

"Meet the Superhumans" Video Essay

Superhumans Today, the Paralympics are widely regarded as being the second-largest sporting event in the world after the Olympic Games themselves and there is growing recognition of the extraordinary abilities of athletes with disabilities as a res Continue Reading...

Violence in the Media and Research Paper

The industry knowingly takes advantage of this recent cultural shift in parent-child relationships. And finally, the industry knows that children and youngsters are more likely to be influenced by violent movies, TV shows, and games and are more lik Continue Reading...

Corporate Social Responsibility Term Paper

Product Placement in Console Games A growing body of research confirms that one of the best ways to reach male consumers aged 18 to 34 years is to place products in console games. Originally, game developers paid advertisers to include their product Continue Reading...

Teaching Can at Risk Student Research Paper

Description of Learning: Educational institutions are teaching subjects for a digital future but it is from a superficial manner however students need a deeper knowledge of it as a curriculum. When teaching students about math, it should be integr Continue Reading...

Religious Teacher Why Do I Essay

Trees take in carbon dioxide (which includes pollution in the air) and give off oxygen so we can all breathe, and so God's plan can be carried through. The teaching of values, morals, and discipline must be part of the program for a Catholic teacher Continue Reading...

Journal of Leisure How Much Leisure Do Essay

Journal of Leisure How much leisure do you have? Not much, it may be imagined. Does Pieper have a valid point here, or is he being unrealistic? Are our lives basically all right even if we have no time for contemplation? Isn't leisure for video game Continue Reading...

Toyota Prius In the Case Study, Toyota Essay

Toyota Prius In the case study, Toyota Prius customers sought to achieve different kinds of goals, which the Prius was able to meet, hence helping its customers achieve these specific goals. Prius customers have a mix of immediate and long-term purc Continue Reading...

Media Violence and Violent Behavior Thesis

Because there was not the time or means to get a very diverse population of individuals, there may be some limitations when it comes to social class as well as previous levels of aggression in the children and youths. There are only two girls compa Continue Reading...

Bad is Good for You Research Paper

The present generation generally concludes that pop-culture is devoid of developmental benefits (as it ironically becomes more and more consumed by it) due to its reliance on sensational sensory related stimuli such as depictions of violence, sex an Continue Reading...

Teaching Our Kids to Kill Thesis

Further extending the application of the stimulus-response model, it can also be argued that weapons such as guns are being heavily associated with numerous components of flight simulators such as killing. Weapons such as guns are associated with t Continue Reading...

Terri Schiavo's Case is Arguably Term Paper

Anderson et al. (2010) conclude that indeed, violent video games do increase the likelihood for aggressive behavior. How well to deal with violent behavior remains one of the most significant challenges we face in the modern society. This is more so Continue Reading...