698 Search Results for Games as a Social Art Form
Analysis of \\\"Agency as Art\\\" by C. Thi NguyenC. Thi Nguyen\\\'s \\\"Agency as Art\\\" is a chapter from his book \\\"Games: Agency as Art\\\" published by Oxford University Press, which is a world-renowned, highly reputable academic publisher. T Continue Reading...
Social Studies Course Design
Title of Lesson: Creation Myths From Around the World
Core Subjects: Social Studies
Secondary Subjects: Language Arts, Geography
Grade Levels: 5,6,7,8 (Varied by content depth and assessment)
Course Justification/The Continue Reading...
As recent events in the Middle East have clearly demonstrated, Facebook is more on the side of the politically disadvantaged and the poor as they have increasingly embraced Facebook and other social media while the governments in the region tried to Continue Reading...
Social Media as a Potential Tool in Conflict Resolution: A Facebook Perspective
Humans are social animals, and will usually dwell together in communities, based on their beliefs, resources, preferences, needs, risks, and a number of other conditions Continue Reading...
Social Engineering and Information Security
We are in an age of information explosion and one of the most critical problems facing us is the security and proper management of information. Advanced hardware and software solutions are being constantly Continue Reading...
The rococo was aimed towards the French court and nobles. The main message was not a religious one, but aimed the upper classes and focused on their lives, houses and celebrations. In France this style gave way to the austere neoclassic style at the Continue Reading...
Analysis of \\\"Agency as Art\\\" by C. Thi NguyenC. Thi Nguyen\\\'s \\\"Agency as Art\\\" is a chapter from his book \\\"Games: Agency as Art\\\" published by Oxford University Press, which is a world-renowned, highly reputable academic publisher. T Continue Reading...
Interactivity in Video Games and Movies
Information technology has changed the way we live in today's world. Everything from our television to our cell phones are connected through network medium. Computers define the way we do many of the things i Continue Reading...
Consequences of these choices only compound his deep-seated insecurities. (Zushi)
Both Ben and Miko are Japanese-Americans, and their shared ethnic background impacts on their lives in significantly different ways. Miko is proactive and politicised Continue Reading...
Similarly, the phases of the image evolves from art reflecting basic reality, through three progressive stages that culminate in art that has no relation to reality at all. The same happens with utopian and science fiction writing. The first stage Continue Reading...
Social Web
Originally developed in 1989, the World Wide Web has fundamentally changed the way many people shop, work, recreate and receive an education. Likewise, the emergence of e-commerce has had enormous implications for the business world and Continue Reading...
social networking has in the last couple of years stirred a lot of debate among politician and scholars alike. The level of risks and benefits associated with social networking sites such as Facebook, Twitter and MySpace especially to children and t Continue Reading...
Live Now Trollope did not write for posterity, according to writer Henry James. "He wrote for the day, the moment; but these are just the writers whom posterity is apt to put into its pocket." (Hall, 1993) "The Way We Live Now" was meant to be a sat Continue Reading...
Market Analysis Emirates Anilines 37Market Analysis Emirates AirlinesTABLE OF CONTENTS1 PART I 41.1 Macro-environment Analysis 41.1.1 PESTLE Analysis 41.2 Micro-environment Analysis 91.2.1 Five Forces Analysis 91.3 Internal environment Analysis 121 Continue Reading...
Technology & Education
There has been a fundamental change in almost all aspects of our life brought about by computer technology and the spread of digital media. Educationalists also agree that this development in technology has left an undenia Continue Reading...
Game theory is a critical form of decision making that is used in various subjects like economy and political science. Its relevance is becoming prominent in the success rates that have come out in gambling and sports betting. The theory is basically Continue Reading...
Social Gathering
Elizabeth's annual bizarre has always been an interesting event in which to 'people watch,' much like sitting on a city park bench and watching the parade of people go by. The bizarre, like most social events, affords one the oppor Continue Reading...
Those who predict future behavior and demand for products and services correctly can profit tremendously from their planning; conversely, those who invest in technologies or applications based on assumptions or expectations that never materialize ru Continue Reading...
In general the PBS website is one of the web's most valuable and useful for teachers. The social media integration for the activity packs might actually come in handy for teachers seeking to encourage a more educational function for social media pla Continue Reading...
Technology and art have been married in a number of ways, showing how the two may complement one another:
Mathematics provides a framework for artistic expression while art can awaken mathematical intuition, revealing aspects of mathematics that a Continue Reading...
Interactive art usually contains computers, sensors, and other devices that allow the art and the user to interact with each other. Video and computer games have brought a different set of artists to the field. The tools have changed as well with t Continue Reading...
Her works emerged from dreams and visions she had since childhood, as her hands were being guided by the wonders of God to show divine presence in the world. Giant birds, biblical figures, complex flowers, mysterious faces, and other spiritual image Continue Reading...
Simulacrum: What is neither real nor a copy?
The simulacrum subverts the common notion of what constitutes a copy vs. An authentic artifact (Camille 31). In the common, classical ordering of priorities, the 'real' is what comes first, followed by th Continue Reading...
Gustav Klimt Lesson Plan
Central Focus
"Describe the central focus and purpose for the content you will teach in the learning segment".
Students will learn the art of Gustav Klimt, which will assist in creating the work of art that will resemble K Continue Reading...
Native Art of North and Meso America
The objective of this study is to examine the relationship between native North American art and the art of Mesoamerica? Is an exchange of artistic influences seen between these two neighboring regions?
Between Continue Reading...
Pervasive Video Games as Art
The form and function of art has evolved and changed quite a bit over the years, decades and millennia. Paintings and sculpture have been artistic mainstays for much to most of the world of the civilized human race. Howe Continue Reading...
Mindful vs. traditional martial arts toward improved academic grades in children diagnosed with ADHD
While medication and psychotherapy are the current best practice in treating attention deficit hyperactivity disorder (ADHD), their benefits and aim Continue Reading...
Product Placement in Console Games
A growing body of research confirms that one of the best ways to reach male consumers aged 18 to 34 years is to place products in console games. Originally, game developers paid advertisers to include their product Continue Reading...
Democracy, Multiple Intelligence, Art
Project Site and Participants
The project that this research is based on took place at Pantera Elementary School in Diamond Bar, California. The school population comprises approximately 200 students and twelve Continue Reading...
Sexism in Video Games
Video game characters are iconic in youth popular culture. Their influence goes far outside of the realm of the game, so that even youth who do not play games are exposed to video game characters. For example, it is common for Continue Reading...
This term seems to have been coined in the 1990s when researchers were attempting to describe a constellation of behaviors observed in persons using the Internet to such an extent that it began to cause other aspects of their lives to become dysfun Continue Reading...
Autism is a developmental disorder as it is marked with pervasive and severe impairment revolving around areas of development such as communication, imagination, reciprocal interaction and behavior. The diagnostic criteria for autism as incorporated Continue Reading...
Media Archaelogy and Videogames
In today's world, the rapid development of technology has opened worlds of vast information and entertainment that are instantly accessible at the touch of a button. The relationships created in this way not only invo Continue Reading...
Dopamine is a pleasure inducing chemical that is secreted whenever an individual engages his/her mind in the playing f video games. The New brain research that was conducted years back (Bartholow,
Bushman & Sestir, 2006) was the first to show t Continue Reading...
All of the styles inspired by the Romantic current can be clearly traced from the Formalist point-of-view, as they had in common the use of image itself, leaving meaning and content to a secondary design.
In the poetry and literature world, the Ro Continue Reading...
Thus, we assume that children gifted in the arts are every bit as intellectually endowed as those with academic gifts.
The relationships among giftedness, talent development, and creativity are challenging areas of research. Because researchers lac Continue Reading...
, 2000). Specifically, the fact that video games portray extremely violent actions without a human cost can lessen a person's natural response (including empathy) in addition to promoting reckless conduct in real life.
It is not necessarily that tee Continue Reading...
Winning a game activates a cerebral reward center, in a way that 'teaches' players to be violent in a Pavlovian way, so the players associate acting violently with gaining a reward. This thesis has been supported by recent MRI scanning research exam Continue Reading...
Computer Games Research
When considering the short history of computers, video and PC gaming are very recent on the timeline of technology. This is one of the reasons why there have not been many conclusive studies on the negative and/or positive ef Continue Reading...
Propaganda vs. Art
Propaganda may be defined as "the activity or the art of inducing others to behave in a way in which they would not behave in its absence." central question in the debate about propaganda vs. art is - can the artist be separated f Continue Reading...