48 Search Results for Videogames and Their Effect on Children
Video Games and Their Effect on Children
Video Games were first introduced in the 1970s and rapidly caught on as a major leisure activity especially among children within a decade. Children these days spend more time watching TV or playing video gam Continue Reading...
Cartoons and Comics Affect Children
Media has a powerful impact on society. Media alters our buying habits, controls our tastes, incites our feelings against or for one or the other group or country, it is a powerful weapon indeed. Considering this Continue Reading...
Children (boys especially) are predisposed to watching scenes of violence for long periods of time without feeling the need to change the program. Consequent to this, they are expected to display antisocial behavior.
Cartoons are essential in influ Continue Reading...
In this article, the author describes the technological, demographic, and market forces shaping this new digital media culture and the rich array of Web sites being created for children and teens. Many nonprofit organizations, museums, educational i Continue Reading...
while the parents were asked to complete the Conners' Parent Rating Scale (CPRS). This helped the researchers obtain information regarding the behavioral abnormalities, hyperactivity, inattention, ADHD, etc.
Statistical analysis of the gathered inf Continue Reading...
Violence in Media Contribute to Violent Behavior in Children?
In this day and age, the media is part and parcel of most people's lives in such a way that there is an interaction with media in different forms each day. People access media for many r Continue Reading...
Computer Games Research
When considering the short history of computers, video and PC gaming are very recent on the timeline of technology. This is one of the reasons why there have not been many conclusive studies on the negative and/or positive ef Continue Reading...
Media Violence on Youth
Damaging effects harm society's future adults
Young people have the opportunity to respond negatively if provided violent material
How Violent Print Media Affects Youth
"Tweens" and teens are among the most influential gr Continue Reading...
In fact, it is interesting to note that violent television and video games become more likely to lead to aggression in children as they get older (Krcmar, 1998, p. 251). Factors that cause this include the fact that from new-born to the age of eigh Continue Reading...
They visited zoos to watch movements, and took mime classes to perform moves they themselves had not previously done. Spielberg had adamantly requested that the dinosaurs "be animals, and not monsters - certainly not Hollywood monsters," said Phil T Continue Reading...
" (Eagleheart, 2000) Eagleheart (2002) notes that violence does constitute a primary concern for children, particularly in schools. Rather than contributing video games as a cause of violence in children, she encourages educators and others to look d Continue Reading...
Disney has been on the spotlight for the wrong reasons in the recent years because it started featuring controversial content in children's shows. Parents and the society have been annoyed by these apparent careless business media content product Continue Reading...
Lowenstein)
These children also might see their own feelings of a wish to do physical harm toward another reflected in the feelings of others, the psychological term known as projection, and may be afraid or paranoid of others intentions.
Sometim Continue Reading...
Mass Media
Affects of Mass Media on Children
Mass media can be defined as those channels of communication through which the messages are reached to a wider audience simultaneously (Kundanis, 2003, p. 5). The mass media plays a distinguishing and un Continue Reading...
Forty-eight percent of commercials that had violence in them were advertisements for movies; 38% were advertisements for television programs. The conclusion that Tamburro comes up with is that "parents should remain present during commercials" or a Continue Reading...
Methodology
The methodology that will be employed in this study will be a desk survey of existing studies. The data complied by the studies will be analyzed, as will be the processes and methodology used in those studies. The data compilation and Continue Reading...
Video games wall days. I, admit, killing, abuse women, utter destruction amazing. But ? After, people buy . But games played children. As introduction, Call Duty 2: Black Ops Parcheesi, games involve things varying degrees unpleasantness opponent's g Continue Reading...
Video Games and Violence
The level of integration of video games into the culture of the youth in the United States could not be clearer. One estimate stated that ninety-seven percent of twelve to seventeen-year-olds played a video game in 2008 (ESA Continue Reading...
As the primary operators of community-based health centers nurses are ideally positioned to influence the development of health policies and their implementation. The authors conclude that three key skills are essential for nurses. These include adv Continue Reading...
Seventy-five percent of the school shootings over the past decade have been related to bullying (Vessey).
Because bullying is a social problem of the collective, it might be more successful in changing the peer group norms that reinforce bullying, Continue Reading...
The popularity of a "bum-fighting" series of DVDs serves as evidence of this culture. The show depicts actually homeless men fighting one another and getting beaten up. A number of the teens involved in violent attacks on the homeless have indicated Continue Reading...
The key years during which experimentation occurs - between 13 and 16.
Kobus discusses influences that launch an adolescent's smoking habit from several perspectives. First, the "social learning theory": relationships that are "more intimate" and t Continue Reading...
Teens and Reality Shows -- Pregnancy Issues
Do some Reality TV shows try to make it cool to get pregnant? What has been the effect that various Reality TV shows have had on teenage girls -- when it comes to issues like pregnancy and motherhood? Are Continue Reading...
Media Archaelogy and Videogames
In today's world, the rapid development of technology has opened worlds of vast information and entertainment that are instantly accessible at the touch of a button. The relationships created in this way not only invo Continue Reading...
The second way is that individuals, specifically children can become desensitized to violence. This is because, daily exposure to violence may make one lose their emotional impact on them. Apparently, when one becomes emotionally numb, it becomes ea Continue Reading...
Gun Ownership and Gun Control
In American culture today, guns are worshiped. Children play with toy guns, television and film glorify gun violence, teenagers show off guns to one another in order to get respect, and powerful lobbyist groups keep the Continue Reading...
Also stated in their findings was that exposure in the laboratory of video games that were 'graphically violent...increased aggressive thoughts and behavior (2000:1) Also stated in this report is that other studies conducted by Anderson and Gentile Continue Reading...
Nintendo Case Analysis
In November, 1998, Nintendo launched Game Boy Color, the latest in its line of handheld videogame consoles and the first handheld Nintendo consoles to feature full-color graphics. Videogame sales had been declining over the pr Continue Reading...
Thee children, when socializing with their friends, invariably mimicked those violent characters they saw in the video games. While concluding, these researchers, pointed out that if children continued to play these kinds of violent and aggressive v Continue Reading...
During the survey of participants, the researcher investigates:
Thai online game players' personal perceptions of online games;
significant reasons that motivate the participants to play online games;
factors that motivate participants to choose Continue Reading...
Pervasive Video Games as Art
The form and function of art has evolved and changed quite a bit over the years, decades and millennia. Paintings and sculpture have been artistic mainstays for much to most of the world of the civilized human race. Howe Continue Reading...
Interactivity in Video Games and Movies
Information technology has changed the way we live in today's world. Everything from our television to our cell phones are connected through network medium. Computers define the way we do many of the things i Continue Reading...
307).
Yet American Girl dolls, perhaps because of their expense but also because of their reliability seldom provoke such mutilation. "I have to confess -- I have an emotional connection to this brand," admitted one adult, female NPR commentator, re Continue Reading...
There is plenty of anecdotal evidence to support this theory -- several prominent school shootings have been ostensibly linked to video game playing -- but real scientific evidence is also emerging that suggests a more subtle but similar effect. In Continue Reading...
The variables of situational input (like current violent media exposure) affect hostile behavior via the impacts they have on the individual's current interior state, characterized by cognitive, sentimental, and stimulation variables. Hostile media Continue Reading...
Sex in the City: Reflecting Common Assumptions About Women, But Not Women's Real Lives
The popular HBO comedy series Sex in the City portrayed the fortunes of four upscale Manhattan women looking for love. The feminist or liberated nature of the sho Continue Reading...
Dopamine is a pleasure inducing chemical that is secreted whenever an individual engages his/her mind in the playing f video games. The New brain research that was conducted years back (Bartholow,
Bushman & Sestir, 2006) was the first to show t Continue Reading...
).
Over time, from one second to the next, human behavior constantly changes, contributing to the fact that human behavior, consequently human cognition, constitutes a dynamic process. (Thelen and Smith, 1994). Communication, also a continuous inter Continue Reading...
A in millions)
Current in millions)
Provided by Federal Bureau of Investigation as of September 18, 2006. www.whitehouse.gov/goodbye/3ae6b1ac94aa97e6650780f280890a7c81100e47.html"
CHART: National Correctional Populations
National Correctional P Continue Reading...