407 Search Results for Are Video Games Art
The codes appeared on the screen and were read by trained typographers. In 1970, the Merganthaler Linotype VIP became the first phototypesetter to incorporate a minicomputer with programmable software that could be used to process raw text within th Continue Reading...
Thus, we assume that children gifted in the arts are every bit as intellectually endowed as those with academic gifts.
The relationships among giftedness, talent development, and creativity are challenging areas of research. Because researchers lac Continue Reading...
Democracy, Multiple Intelligence, Art
Project Site and Participants
The project that this research is based on took place at Pantera Elementary School in Diamond Bar, California. The school population comprises approximately 200 students and twelve Continue Reading...
Art -- Graphic Arts
Auto Desk Maya 3D Graphic Camera Functions
3D computer graphics is a key element to animation. Animation is an important type of media that has progressed for approximately a century. Animation is a form of art and media that re Continue Reading...
Psychology: The Art and Science of PersuasionMarketing activities are the aptest way to communicate with the customers the products and services a company offers and fulfill their demands. It is a way of contacting consumers by reading their minds ab Continue Reading...
The industry knowingly takes advantage of this recent cultural shift in parent-child relationships. And finally, the industry knows that children and youngsters are more likely to be influenced by violent movies, TV shows, and games and are more lik Continue Reading...
Product Placement in Console Games
A growing body of research confirms that one of the best ways to reach male consumers aged 18 to 34 years is to place products in console games. Originally, game developers paid advertisers to include their product Continue Reading...
Description of Learning:
Educational institutions are teaching subjects for a digital future but it is from a superficial manner however students need a deeper knowledge of it as a curriculum. When teaching students about math, it should be integr Continue Reading...
During the survey of participants, the researcher investigates:
Thai online game players' personal perceptions of online games;
significant reasons that motivate the participants to play online games;
factors that motivate participants to choose Continue Reading...
Digital Knowledge and the Human Art of Thinking
Digital Knowledge, New Horizons for the Human Art of Thinking, and Creating Knowledge
Digital technology has introduced people to new paradigms of thinking and creativity necessary to make use of this Continue Reading...
Media presentations of justified violencemay also change the belief that violent behavior is wrong, encouraging the development of pro-violence attitudes. […] Violence is acceptable because it is not real, therefore "victims" do not really suf Continue Reading...
Chapter 3 stresses the importance both fundamentally and ethically of representing information truthfully and honestly through visual and experiential means that are meaningful to the learner and respect the fact that the individual mind is rather l Continue Reading...
Japanese Music from Anime and Video Games on American Culture
Music found in Japanese anime and video games has found its' way into American culture, as the popularity of these mediums has provides a route through which Japanese artists and creativ Continue Reading...
The 1992 sessions, for example, consisted of approximately twenty-five pupils between 10 and 15 years of age who were mainly drawn from the Seattle area, plus about a dozen staff members.
The daily timetable was organized around activities such as Continue Reading...
In the historical world, there seemed to be fewer choices in life for many, and roles as adults were more stringent -- and defined as adult meaning very structured cultural templates. There must then be a bit of a Catch-22 when it comes to the advan Continue Reading...
Computer games have lamentably been kept to such niche, and exist under a false essence as being immature and a waste of time. While, beyond any doubt, there are in fact whimsical/childish computer games out there, that doesn't imply that there aren' Continue Reading...
Micro-Economic Indicators
Economic indicators are statistics about the economy that can be used for the analysis of economic performance as well as predicting future performances. These economic indicators affect various organizations in one way or Continue Reading...
In the Hollywood Pictures Backlot one can take part in an "I want to be in pictures" moment. The Disney Animation attraction provides an insider's view exhibiting the number of Disney's animated movies and characters were created. The Hyperion theat Continue Reading...
Hopefully, regardless of what happens in the rest of the communication world and media, such magazines either in print, electronic or digital form will continue to amaze children.
Unfortunately, most young adult books have hit rock bottom, dealing Continue Reading...
In fact, it is interesting to note that violent television and video games become more likely to lead to aggression in children as they get older (Krcmar, 1998, p. 251). Factors that cause this include the fact that from new-born to the age of eigh Continue Reading...
Twelve ESL learners who participated subsequently found that participating in text-based online chat rooms promoted a noticeable difference in their face-to-face conversations, particularly in noticing their own linguistic mistakes.
Psychologists s Continue Reading...
By examining violence and women in both Sin City and the Tekken series, one is able to see how seemingly similar representations of gender and violence actually create wildly different meanings depending on the particular medium. While Sin City and Continue Reading...
3D Animation Model: Parkour Performance
This paper describes a three dimensional (3D) animation movie of a parkour performer. Parkour training is defined as the art of the movement and needs a lot of skills to overcome obstacles within the range of Continue Reading...
Storytelling
Human beings are naturally predisposed to hear, to remember, and to tell stories. The problem -- for teachers, parents, government leaders, friends, and computers -- is to have more interesting stories to tell. (Schank, pg. 243)
The ar Continue Reading...
As USA Today's Bill Keveney recently noted, "The broadcast networks [are airing] fewer than 20 live-action, 30-minute sitcoms, about half as many as five seasons ago.... No sitcom has finished in the top 10 since 'Everybody Loves Raymond' in 2005." Continue Reading...
Size/Cooperative Learning & it's effects on participation
Action Research Question
Will cooperative learning have a significantly positive impact on smaller or larger classes?
The purpose of this study was to investigate if cooperative learni Continue Reading...
Are more encouraged by praise that is delivered physically rather than verbally -- such as by a handshake or a pat on the back rather than by a verbal "good job."
Kinesthetic learners also tend to absorb information when given a great deal of tact Continue Reading...
Pop Art on Society
During the fifties, America experienced tremendous growth in many aspects of society. As a result, technological advancements led to sophisticated aspects of American life. Media and advertising became mass media and the inventio Continue Reading...
Personal Statement
I have always admired people like Bill Gates and Michael Dell who started their own businesses while still in college, with hardly any startup money. They poured everything they had, and even neglected their studies, into a creati Continue Reading...
person within the Christian worldview. Specifically it will discuss technology, the environment, and the media as it relates to my personal Christian worldview. As noted in this course, understanding a worldview can help a person understand other pe Continue Reading...
"Given such preferential consumer demand, most chocolate production is done within the country" (Hui-lin et al., 2001, p. 3).
Technological. Fuji Oil, Nestle and Mars are the only three companies among the top ten chocolate assignees with patents i Continue Reading...
Disney Cruise Line
Disney Business Intelligence Report
The Magical Cruise Company Limited, which does business as Disney Cruise Lines, provides cruise line services. Incorporated in 1996, the company is headquartered in London, United Kingdom. Magi Continue Reading...
Therefore, it compromised the superiority of the German art and body politic. The Bayreuth festival, founded by Wagner, was utilized by the Nazis as a propaganda tool against the Jews.
Both Hitler and Wagner were not only racist, but both were also Continue Reading...
Animation Replace Real Actors
Art Moves Forward (While Artists are Left Behind to Suffer?)
Visual representation of ideas, history, and stories has been an important part of human culture since prehistoric times, when cave paintings and other prim Continue Reading...
Theatre Today & Theatre for Me
Theatre, as a genre of creative expression, is still very much valid in the 21st century. It originated thousands of years ago, and still draws crowds in the 21st century around the world. Many of the classic plays Continue Reading...
Thus, an instructor and his or her assistants may actually spend more time with an online class, and it seems many instructors and administrators simply do not understand that concept before they begin designing and programming an online class.
I b Continue Reading...
The chapters outlined the significance of the study, the intended objectives, the hypotheses statements, justification of the study, the research design, and the findings and conclusions. The examination carried out within the sections of this paper Continue Reading...
Also, the crowd seemed to enjoy the canon, since its melody is so familiar.
What did you not like about it?
Although the piece is enjoyable to listen to, even in performance it does not stir up strong emotions within me.
Assessment
Does learning Continue Reading...
We played basketball and we played a lot of soccer. We did art projects together and we sometimes just watched cartoons. Basically we enjoyed a lot of laughter and social bonding. They learned as much about me as I did about them, and we created our Continue Reading...
Popular Cultures and Humanities
Popular Cultures and the Humanities
Modern trends keep changing and their length of time within the society depends on a lot of factors. Of most significance here is how these trends turn from oblivion into being tre Continue Reading...