250 Search Results for Do Video Games Relate to Violence
Video Games and Violence
The level of integration of video games into the culture of the youth in the United States could not be clearer. One estimate stated that ninety-seven percent of twelve to seventeen-year-olds played a video game in 2008 (ESA Continue Reading...
Dopamine is a pleasure inducing chemical that is secreted whenever an individual engages his/her mind in the playing f video games. The New brain research that was conducted years back (Bartholow,
Bushman & Sestir, 2006) was the first to show t Continue Reading...
" (Eagleheart, 2000) Eagleheart (2002) notes that violence does constitute a primary concern for children, particularly in schools. Rather than contributing video games as a cause of violence in children, she encourages educators and others to look d Continue Reading...
Behavioral and Cognitive Consciousness and Cognitive Behavior Treatment
Prelude
In this modern era, technology has made us its slave. Life has never been this flexible and convenient bringing efficiency and speed too. The technology has certainly a Continue Reading...
, 2000). Specifically, the fact that video games portray extremely violent actions without a human cost can lessen a person's natural response (including empathy) in addition to promoting reckless conduct in real life.
It is not necessarily that tee Continue Reading...
Violence in video games and the role of culture.
The video game industry is a multi-billion dollar industry representing about $9.9 billion dollars in retail sales in the U.S. alone in 2004 (Greitemeyer and Osswald, 2010). In this paper, video games Continue Reading...
It would seem that on the basis of the causation rationale that age restrictions on violent video game content is no more logically justified than other types of overly broad restrictions (Olson, 2004).
In the 1950s, several instances occurred wher Continue Reading...
Violence in Video Games
The cultivation of violence in video games: causal or correlational?
Studies on media effects have always included the influential role that television and new media technologies such as the computer and Internet (ICTs). Wit Continue Reading...
Robert thought that this was actually very cool. He liked the idea of picking all of his favorite characters from all of his favorite games and making up his own new game. That would be so cool. And then he could make all of the characters do exact Continue Reading...
However, boys played almost two times the amount of hours as girls.
Gentile stated, "It is important that people realize that playing a lot is not the same thing as pathological play. For something to be an addiction, it has to mean more than you d Continue Reading...
Video Games, Violence and Aggression
The Effect of Video Games on Violence and Aggression
Numerous arguments over video games primarily center on topics such as sexism, nudity, racial profiling, sex and criminal behavior as well as other provocativ Continue Reading...
Video Games on Children
Owing to the advent of digital media over the past few decades, technology has taken over many dimensions of the world and given the media a 360 degree turn by entirely switching the way it previously worked. The computer er Continue Reading...
Computer Games Research
When considering the short history of computers, video and PC gaming are very recent on the timeline of technology. This is one of the reasons why there have not been many conclusive studies on the negative and/or positive ef Continue Reading...
Thee children, when socializing with their friends, invariably mimicked those violent characters they saw in the video games. While concluding, these researchers, pointed out that if children continued to play these kinds of violent and aggressive v Continue Reading...
Interactivity in Video Games and Movies
Information technology has changed the way we live in today's world. Everything from our television to our cell phones are connected through network medium. Computers define the way we do many of the things i Continue Reading...
violent video games do not promote violent and aggressive behavior among children, teenagers, or young adults. This hypothesis has been derived from the research that is available that disputes the claims of increased aggressiveness and violent tend Continue Reading...
Sexism in Video Games
Video game characters are iconic in youth popular culture. Their influence goes far outside of the realm of the game, so that even youth who do not play games are exposed to video game characters. For example, it is common for Continue Reading...
This term seems to have been coined in the 1990s when researchers were attempting to describe a constellation of behaviors observed in persons using the Internet to such an extent that it began to cause other aspects of their lives to become dysfun Continue Reading...
The variables of situational input (like current violent media exposure) affect hostile behavior via the impacts they have on the individual's current interior state, characterized by cognitive, sentimental, and stimulation variables. Hostile media Continue Reading...
Pervasive Video Games as Art
The form and function of art has evolved and changed quite a bit over the years, decades and millennia. Paintings and sculpture have been artistic mainstays for much to most of the world of the civilized human race. Howe Continue Reading...
Introduction
Video games have become a major form of leisure activity played by all persons starting from teenage. While for some, they are harmless activities used as pastimes, they are considered a precursor for violent behavior for others. This ha Continue Reading...
There is plenty of anecdotal evidence to support this theory -- several prominent school shootings have been ostensibly linked to video game playing -- but real scientific evidence is also emerging that suggests a more subtle but similar effect. In Continue Reading...
Media Archaelogy and Videogames
In today's world, the rapid development of technology has opened worlds of vast information and entertainment that are instantly accessible at the touch of a button. The relationships created in this way not only invo Continue Reading...
e. those that are contrary to the intent of the marketing material) are taken (Wesley & Barczak 2010). Psychological knowledge has allowed this balancing act in video game marketing to be much more finely tuned than it would be otherwise.
Ethica Continue Reading...
The industry knowingly takes advantage of this recent cultural shift in parent-child relationships. And finally, the industry knows that children and youngsters are more likely to be influenced by violent movies, TV shows, and games and are more lik Continue Reading...
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Current in millions)
Provided by Federal Bureau of Investigation as of September 18, 2006. www.whitehouse.gov/goodbye/3ae6b1ac94aa97e6650780f280890a7c81100e47.html"
CHART: National Correctional Populations
National Correctional P Continue Reading...
Violence in Media Contribute to Violent Behavior in Children?
In this day and age, the media is part and parcel of most people's lives in such a way that there is an interaction with media in different forms each day. People access media for many r Continue Reading...
violence in the media can create violent behavior in children and teens. Many studies show that watching violent media, such as video games, films, and even the television news can cause violent behavior in children and teens, and that behavior can Continue Reading...
Essay Topic Examples
The Role of Education in Violence Prevention: This essay would delve into how educational programs, curriculums, and school-based interventions can be designed to address the underlying causes of violent behavior. It would explo Continue Reading...
Violence in Schools
Incidents of violence at school can be divided into nine categories: deadly weapons, threats of violence, fighting, child abuse, sexual abuse, bullying and hazing, vandalism, theft, and disruptive behavior. It is clear however, t Continue Reading...
Video Reviews
Social Networking and Kids http://www.youtube.com/watch?v=-80RTGqTgQ
We live in a world that is immersed in technology. In this context, the rise of social networks and their increased popularity among children, teens and adults is a Continue Reading...
Violence in Hockey Today
There is no shortage of opinions regarding whether or not violence in hockey should be curbed. Certainly the NHL, the fans and the players would all like to see incidents such as the Bertuzzi-Moore fiasco eliminated from t Continue Reading...
social skills, violence media effect children . The paper allowed include personal opinions .
There is much controversy regarding children and the effects that the media world has on the way that they perceive society. The fact that young people ar Continue Reading...
Because there was not the time or means to get a very diverse population of individuals, there may be some limitations when it comes to social class as well as previous levels of aggression in the children and youths. There are only two girls compa Continue Reading...
By examining violence and women in both Sin City and the Tekken series, one is able to see how seemingly similar representations of gender and violence actually create wildly different meanings depending on the particular medium. While Sin City and Continue Reading...
Aggression and Violence
In this day and age, just about everything is rated. From movies to television shows and even video games, forms of media are given ratings to depict who they are approved for and what type of content the viewer or user can e Continue Reading...
Media violence and youth violence: a 2-year longitudinal study" which was written by Hopf et al. This study examined the relationship between violence in the media and violent delinquency in juveniles. As the title of this article suggests, the rese Continue Reading...
Quite to the point, television, film, pop music and video games share in common a proclivity to promote that which yields prosperity. Thus, there is little regard from the computer gaming industry for indications that "a meta-analytic review of the Continue Reading...
Media Violence on Youth
Damaging effects harm society's future adults
Young people have the opportunity to respond negatively if provided violent material
How Violent Print Media Affects Youth
"Tweens" and teens are among the most influential gr Continue Reading...