Augmented Reality
The field of augmented reality and virtual reality has experienced tremendous growth and evolution in recent years and is expected to grow rapidly in this year. However, the field of augmented reality seems to be evolving much quicker than virtual reality (Singh, par, 1). One of the trends that have characterized the current state of augmented reality is the increased adoption and use of AR devices for commercial and enterprise solutions. Industries such as manufacturing, aerospace and logistics are increasingly adopting augmented reality technology for their daily operations. Augmented reality systems and applications have become common… Continue Reading...
virtual reality at the level of its production by inviting the viewer to see the images using immersive 3-D glasses that allow the images to pop off the screen. It is not quite the same as virtual reality—i.e., a totally immersive experience—but it is close. Likewise, the use of the green screen allows… Continue Reading...
virtual reality during recruitment, it will provide a… Continue Reading...
in different ways. The available tools in these platforms include media-sharing sites, blogs, as well as gaming and virtual reality environments (Antheunis, Tates, & Nieboer, 2013). Furthermore, Facebook posts and tweets have become approaches that healthcare authorities and patients have adopted in communication. Practitioners in the field have engaged these platforms in encouraging patient engagement and advocating for the dissemination of accurate health information. It is also critical to note that social media has downsides concerning the creation of damage to professional images, legal issues, as well as the spreading of poor-quality information among others. Therefore, most of the professional bodies and healthcare institutions have provided guidelines, which… Continue Reading...
A meta-analytic study. Psychology and Aging, 29(3), 706-716.
Annotated Bibliography
Aristotle University Of, T., Greek Association for Alzheimer Disease and Related, D., Instituto, P., & Virtual Reality Medical Center, U. (2015). Cognitive/Physical Computer-Game Blended Training with Personalized Brain Network Activation Technology for the Elderly (AlterniityAR).
This paper addresses a new Virtual Reality Interface offering whole-body involvement "Alterniity AR." More precisely, it provides computer-based exercises mixed together with gaming activities. Authors examined the influence likely moderating factors had on both discrete training schemes and exercise-generated cognitive advantages.
Ballesteros, S., Prieto, A., Mayas, J., Toril, P., Pita, C., de Leon, L. P., &. .. Waterworth, J. (2015). Corrigendum: Brain training with non-action video games enhances aspects of… Continue Reading...
production, and marketing of a range of consumer technology products, including digital watches, virtual reality headsets, as well as consumer applications. The company seeks to make life easier, funnier, and more fascinating for the consumer by delivering innovative, everyday technology products. The company is headquartered in San Francisco, California and has operations throughout the U.S. In a little less than two decades, the company has achieved tremendous success as exemplified by the considerable increase in its customer base, customer satisfaction levels, and financial performance. In the next five years, the company seeks to increase its presence to more regions within the U.S. and… Continue Reading...
as machine learning and other cognitive capabilities that involve data visualizations. Progressive technologies such augmented reality, virtual reality, and other variations of extended reality were specifically designed to reinforce visualizations’ chief value proposition. They are able to effectively use images to illustrate relationships that can prove valuable in both academic and social settings. Having recently learned how important it is to select such a tool, I would deploy a cluster diagram to analyze the High School Longitudinal Study dataset.
I’m sure the findings would more than likely indicate that there are definitely patterns, if not characteristics, that are visible at the social level found in academic… Continue Reading...
virtual reality for people to feel as though they are empowered and in charge of change may be answered.
Citizen Journalism
Citizen Journalism consists of a range of web-based practices whereby ‘ordinary’ users engage in journalistic practices. Citizen journalism includes practices such as current affairs-based blogging, photo and video sharing, and posting eyewitness commentary on current events (Goode, 2009). It purports to cut out the middle-man of the mainstream news service industry and thus evade any type of control, censorship or obstacle presented by outlets that only entertain the notion… Continue Reading...
vivid account of the world that you are moving through so that the effect is like a literary virtual reality.
In conclusion, "Wandering in the Garden" and "Soul Mountain" are two similar but also very different stories in terms of the literary techniques that are utilized by their respective authors. The former is primarily concerned with plumbing the depths of the character's soul and the latter is primarily focused on creating an experience.
"Shaman and "Jin-Mei Woo": Comparing and Contrasting the Mother-Daughter Relationship
The mother-daughter relationship in "Shaman" and "Jing-Mei Woo: A Pair of Tickets" is similar in some ways but very different in others. In both stories,… Continue Reading...